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<title>SurfaceTextureCaptureSource.minFps - amazon-chime-sdk</title>
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<a href="../../index.html">amazon-chime-sdk</a>&nbsp;/&nbsp;<a href="../index.html">com.amazonaws.services.chime.sdk.meetings.audiovideo.video.capture</a>&nbsp;/&nbsp;<a href="index.html">SurfaceTextureCaptureSource</a>&nbsp;/&nbsp;<a href="./min-fps.html">minFps</a><br/>
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<h1>minFps</h1>
<a name="com.amazonaws.services.chime.sdk.meetings.audiovideo.video.capture.SurfaceTextureCaptureSource$minFps"></a>
<code><span class="keyword">abstract</span> <span class="keyword">var </span><span class="identifier">minFps</span><span class="symbol">: </span><a href="https://kotlinlang.org/api/latest/jvm/stdlib/kotlin/-int/index.html"><span class="identifier">Int</span></a></code>
<p>Setting this to a positive value will lead the source to resend previously captured frames
as necessary to approximately maintain the set value.</p>
<p>This is useful for applications like screen capture where the system does not capture when
there is no motion on screen. Continuing to send frames helps the encoder improve the quality
on the receiving end, and also helps mitigate possible issues with downstream frame throttling
dropping frames before the end of an animation.</p>
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